Real-Time Virtual Reality
Cinematic gaming engines—Unity and Unreal—rebuilt as architectural design tools. Real-time navigation, real-time material changes, headset-ready immersion before a single trade mobilizes.
Using cinematic gaming software, Interface builds real-time 3D environments where the user defines pace and direction. Lighting, configuration, and materials change on demand. The technology was built for games; we use it to give clients a way to experience and understand a building or space long before construction begins.
How it worksReal-time rendering
Spin and zoom interactive 3D models in the browser without waiting for a rendered frame. Useful for early-stage concept reviews where speed of iteration matters more than photorealism.
Interactive presentations
Phasing options, lighting variants, and material swaps surfaced as buttons inside the experience. Stakeholders compare scenarios in real time during a meeting rather than chasing email follow-ups.
VR walk-throughs
Headset-driven (Oculus, Meta Quest) immersive walk-throughs for scale and spatial understanding. The user physically moves through the design at human scale.
Engine choices
Unreal for high-fidelity architectural lighting and large-scale exterior environments. Unity for lighter web/mobile deployments and rapid prototyping. We pick per project; the deliverable does not change.
Approval committees, investors, and tenants see decisions clearly when they can move through them. A 4-minute headset session resolves questions that take a 30-page rendering deck and three meetings to answer in the traditional process.
Selected work

Capital One Hall VR
A Virtual 360º Grand Opening
Tysons Interactive

1000 Wilson Boulevard
Visualizing Amenities with VR
Ballston Quarter
Virtual reality to aid leasing effort.Where it earns its keep
- +Pre-construction client review
- +Investor and capital pitch
- +Community approval and planning meetings
- +Pre-leasing and tenant marketing
- +Internal design coordination
About Real-Time Virtual Reality
What hardware do clients need to view a real-time VR experience?
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How long does a real-time VR build take?
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Can the experience be branded or customized per client?
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